Resident Evil 7 (fan expansion for T.I.M.E. Stories) (2018)
Playtime: 150
Min. Age: 12
Number of Players:
1 - 4
Publisher:
(Self-Published)
Designers:
Unknown
Artists:
Unknown
Mechanics:
Dice Rolling,
Cooperative Game,
Variable Player Powers,
Turn Order: Time Track
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Cross over into the Resident Evil universe with this new fan expansion!
One of our best T.I.M.E. insertion teams has gone dark. Its fallen onto you to take a team back to the year 2017, find the missing agents, find out what is preventing them from reintegrating with the caisson transference, and then bring them back home safely. And if still active, prevent the trafficking of illegal bio-weapon material into the present day.
Theme: Screen captures from the Resident Evil 7 video game. Does not follow game story.
Game Length: Same amount of locations as Asylum, but takes longer due to larger locations.
Difficulty: Easy to Average
—description from the designer
Print 4 cards per page, double-sided.
One of our best T.I.M.E. insertion teams has gone dark. Its fallen onto you to take a team back to the year 2017, find the missing agents, find out what is preventing them from reintegrating with the caisson transference, and then bring them back home safely. And if still active, prevent the trafficking of illegal bio-weapon material into the present day.
Theme: Screen captures from the Resident Evil 7 video game. Does not follow game story.
Game Length: Same amount of locations as Asylum, but takes longer due to larger locations.
Difficulty: Easy to Average
—description from the designer
Print 4 cards per page, double-sided.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-05-07 22:04:03.97